Mirrors
Mirrors are reflective surfaces within the game. They can be great for improving mood or scenery but be warned.
They take a heavy toll on the fps and you cannot have two mirrors viewing each other. This will result in the Hall of Mirrors effect. You can have a mirror on a rotating brush.
Necessary Materials
Source Image
A simple black 16x16 pixel .tga will do for a 'perfect mirror'. Place it in textures/MAPNAME/
Shader
'Perfect Mirror'
A 'perfect' mirror has no scratches or blind spots. To include these you will have to use other source images and change the shader accordingly for the desired effect.
textures/MAPNAME/mirror
{
qer_editorimage textures/MAPNAME/mirrorbackground.tga
noPicMip
noMipMaps
surfaceparm nolightmap
surfaceparm playerclip
portal
{
map textures/MAPNAME/mirrorbackground.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
alphaGen portal 256
}
}
Usage
Place a misc_portal_surface within 64 gu of a brushface textured with the mirror shader from your textureset. It will select the closest face as the mirror so take care.
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